Pilot
Fly the aircraft and react to dynamic weather, turbulence, and air pockets.
Confirmed dutyCore cockpit jobThe Dear Passengers Wiki covers the crew roles, passengers, cargo, items, and aircraft areas shown so far. Use it to understand who flies, what the cabin crew handles, and which jobs are useful player assignments rather than announced character classes.

One player flies while the others work inside the cabin. The current material supports that broad split, not a hero roster with unique powers or permanently locked jobs.
Fly the aircraft and react to dynamic weather, turbulence, and air pockets.
Confirmed dutyCore cockpit jobServe food and drinks, keep passengers under control, protect cargo, and deal with onboard trouble.
Confirmed dutyCore cabin jobA second player helping with instruments or cockpit workload would be useful, but shared controls have not been explained.
Not confirmedOpen questionKeep an eye on valuable or difficult cargo when movement turns it into a cabin problem.
Player assignmentUseful crew splitLeave routine service and help contain whichever passenger, object, or aircraft problem becomes urgent.
Player assignmentFlexible supportChoose a responsibility, not a promised class.Pilot and cabin work are established. Cargo watch and emergency response are sensible ways for friends to divide the cabin, not official selectable classes.
The game does not yet publish a passenger catalog. What it does establish is how travelers affect the crew before and during a flight.
Passengers expect food, drinks, and a smooth flight. The cabin crew tries to deliver at least some of that.
Players choose passengers before takeoff, and the more profitable option can also be harder to please.
Turbulence and air pockets can move passengers through the cabin along with luggage and loose objects.
Traits, rarity, satisfaction meters, individual rewards, and named passenger categories have not been shown.

“Confirmed” means the game description names the object or its behavior. “Shown” means it appears in footage without a complete interaction system being explained.
Passengers expect both. Serving them is a confirmed cabin responsibility, especially when the aircraft refuses to stay level.
ConfirmedTurbulence and air pockets can throw luggage, passengers, and anything unsecured around the cabin.
ConfirmedPlayers choose cargo before takeoff. Better payouts can bring loads that are harder to handle.
ConfirmedFirst-person cockpit controls are visible, but FLEXUS has not published the final instrument or control list.
ShownDoors, seats, carts, and service objects appear throughout the footage. Not every visible prop is confirmed as usable.
ShownThe trailer suggests hands-on responses around the aircraft, but a named repair system and tool inventory are not documented.
Not detailedPassengers, luggage, and the pre-flight manifest come together before departure.
The pilot operates the aircraft while weather and air movement affect the entire crew.
The shared work floor for service, passenger control, and loose-object chaos.
High-paying loads add handling risk, although the final cargo storage rules remain unknown.
Footage shows crew outside the aircraft, but access and repair mechanics are not documented.
These are normal player questions, but the current trailer and store page do not answer them.
Fixed character classesNot announced
Character abilities or progressionNot announced
Shared cockpit / co-pilot controlsNot announced
Role switching during a flightNot announced
Named playable charactersNot announced
The current game description confirms one player piloting while other crew members work in the cabin. Pilot and cabin crew are responsibilities; FLEXUS has not published a fixed class roster.
No. Cargo protection and emergency response are real crew work, but those labels are practical ways for players to split the cabin workload.
No named playable cast, individual abilities, backstories, or character-specific progression has been announced.
FLEXUS describes passengers who expect food, drinks, and a smooth flight, plus risky or hard-to-please passengers tied to higher payouts. A formal passenger type list is not available.