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Crew handbook · cabin reference

Dear Passengers Wiki: Crew Roles, Passengers, Cargo & Items

The Dear Passengers Wiki covers the crew roles, passengers, cargo, items, and aircraft areas shown so far. Use it to understand who flies, what the cabin crew handles, and which jobs are useful player assignments rather than announced character classes.

02 confirmed duty areas06 object groups05 aircraft zones
Dear Passengers crew, passengers, and luggage gathered before a flight
Build the manifest before the cabin becomes the problem.
Who does what?

Dear Passengers Wiki guide to crew roles and assignments

One player flies while the others work inside the cabin. The current material supports that broad split, not a hero roster with unique powers or permanently locked jobs.

Role or assignmentMain responsibilityCurrent statusCrew fit

Pilot

Fly the aircraft and react to dynamic weather, turbulence, and air pockets.

Confirmed dutyCore cockpit job

Cabin crew

Serve food and drinks, keep passengers under control, protect cargo, and deal with onboard trouble.

Confirmed dutyCore cabin job

Co-pilot / cockpit support

A second player helping with instruments or cockpit workload would be useful, but shared controls have not been explained.

Not confirmedOpen question

Cargo watch

Keep an eye on valuable or difficult cargo when movement turns it into a cabin problem.

Player assignmentUseful crew split

Emergency response

Leave routine service and help contain whichever passenger, object, or aircraft problem becomes urgent.

Player assignmentFlexible support

Choose a responsibility, not a promised class.Pilot and cabin work are established. Cargo watch and emergency response are sensible ways for friends to divide the cabin, not official selectable classes.

Why the seats matter

Passengers are service work, physics objects, and a pre-flight gamble

The game does not yet publish a passenger catalog. What it does establish is how travelers affect the crew before and during a flight.

01

Service expectations

Passengers expect food, drinks, and a smooth flight. The cabin crew tries to deliver at least some of that.

02

Risk versus payout

Players choose passengers before takeoff, and the more profitable option can also be harder to please.

03

Physics-driven trouble

Turbulence and air pockets can move passengers through the cabin along with luggage and loose objects.

04

No published type list

Traits, rarity, satisfaction meters, individual rewards, and named passenger categories have not been shown.

Dear Passengers cabin crew dealing with a passenger near an open aircraft door
Some passengers need more than a drink refill.
Onboard inventory

Items, cargo, and cabin objects seen so far

“Confirmed” means the game description names the object or its behavior. “Shown” means it appears in footage without a complete interaction system being explained.

01

Food and drinks

Passengers expect both. Serving them is a confirmed cabin responsibility, especially when the aircraft refuses to stay level.

Confirmed
02

Luggage and loose objects

Turbulence and air pockets can throw luggage, passengers, and anything unsecured around the cabin.

Confirmed
03

High-paying cargo

Players choose cargo before takeoff. Better payouts can bring loads that are harder to handle.

Confirmed
04

Cockpit equipment

First-person cockpit controls are visible, but FLEXUS has not published the final instrument or control list.

Shown
05

Cabin doors and seats

Doors, seats, carts, and service objects appear throughout the footage. Not every visible prop is confirmed as usable.

Shown
06

Repair-like tools

The trailer suggests hands-on responses around the aircraft, but a named repair system and tool inventory are not documented.

Not detailed
Move through the route

Five work zones around the aircraft

01

Terminal

Passengers, luggage, and the pre-flight manifest come together before departure.

02

Cockpit

The pilot operates the aircraft while weather and air movement affect the entire crew.

03

Passenger cabin

The shared work floor for service, passenger control, and loose-object chaos.

04

Cargo space

High-paying loads add handling risk, although the final cargo storage rules remain unknown.

05

Aircraft exterior

Footage shows crew outside the aircraft, but access and repair mechanics are not documented.

Leave these seats open

The crew system still has important blanks

These are normal player questions, but the current trailer and store page do not answer them.

Fixed character classesNot announced

Character abilities or progressionNot announced

Shared cockpit / co-pilot controlsNot announced

Role switching during a flightNot announced

Named playable charactersNot announced

Wiki questions

Dear Passengers Wiki questions players ask

01

What roles are confirmed in Dear Passengers?

The current game description confirms one player piloting while other crew members work in the cabin. Pilot and cabin crew are responsibilities; FLEXUS has not published a fixed class roster.

02

Are cargo specialist and emergency responder official classes?

No. Cargo protection and emergency response are real crew work, but those labels are practical ways for players to split the cabin workload.

03

Does Dear Passengers have named playable characters?

No named playable cast, individual abilities, backstories, or character-specific progression has been announced.

04

What kinds of passengers are in the game?

FLEXUS describes passengers who expect food, drinks, and a smooth flight, plus risky or hard-to-please passengers tied to higher payouts. A formal passenger type list is not available.

Want to turn the handbook into a flight plan?

Open the gameplay guide →Plan an online crew →